SOCIAL INTENT
Start with the person.
The friend and the gesture should give the interaction its context.
Peer IncEarly testing
I reframed a transaction-heavy gifting flow around the moment between friends, bringing the in-app economy, motion, and haptics into the social experience.
Context
Peer was building a location-based social world on a 3D map. People could connect, share emotes, and use an in-app currency. Much of the product was still being defined through live discovery.
The gifting flow mirrored the backend: seven steps, wallet verification, and gas-fee confirmation. I needed to give the marketplace a mobile experience that preserved the impulse to connect.

Insight
In early testing, the desire to drop a gift for a friend faded before the final confirmation. The asset’s decentralized architecture mattered less to people than how slow and bureaucratic the experience felt.
That changed the design question: how could the product support a moment between friends while keeping the transaction understandable?
SOCIAL INTENT
The friend and the gesture should give the interaction its context.
ECONOMY
Surface the star balance, price, and any top-up at the point of decision.
FEEDBACK
Use motion and haptics to acknowledge progress without adding more reading.
Decisions
The designs brought emote discovery and purchase into the map and friend context. Price, balance, and the choice to buy more stars appeared at the moment they were needed. Haptic feedback replaced confirmation copy in the specified gifting interaction.
The same attention shaped adding a friend by bumping phones: looping instructions, a shared confirmation, gyroscope-responsive objects, and soft or medium haptic responses tied to the interaction.



PURCHASE
The emote price and star balance sit together, with an explicit top-up choice when funds are short.
CONNECTION
Bumping devices leads to a shared confirmation and an Add as Friend action.
FEEDBACK
Animation, device motion, and haptic intensity are included in the handoff.
Impact
The work made a complex product direction concrete: gifting, emote purchasing, currency top-ups, and physical friend discovery were expressed through connected mobile flows.
Motion, device movement, and haptics were specified alongside the screens so the interaction could be reviewed as a complete experience.
What changed, and where
The work reframed an emerging marketplace around social intent and translated that direction into detailed mobile interactions.
User experience
Early testing insight · design direction
Product model
Documented product flows
Design delivery
Interaction specifications
Design exploration and early testing. Post-launch outcomes are not documented.