Artur Polatti

Arbor ForgeIn development

Building a world. And a way to build it.

Creative direction, product thinking, and production systems meet in VERITAS, an RPG built around observation, testimony, and consequence.

My role
FOUNDER / CREATIVE DIRECTION · INDEPENDENT STUDIO · VERITAS IN DEVELOPMENT
Scope
VERITAS creative direction and the studio’s production practice.
Key decision
Connect creative intent to explicit ownership, decision history, and review standards.

Context

The more we build, the more memory the work needs.

A growing world accumulates decisions across story, art, interaction, and engineering. The next iteration can lose the reason the previous one existed.

I’m building Arbor Forge around shared creative knowledge. VERITAS is the product through which that studio model is taking shape.

Insight

Creative coherence is also an operating problem.

The studio needs to distinguish what is committed, what is in production, what is still an idea, and what should be remembered after it changes.

The museum preserves visual hypotheses with their questions and decision status. Environment, character scale, palette, and journal UI can be considered together while the direction is still being explored.

CANON

What holds.

Committed world rules and creative foundations.

PRODUCTION

What is being built.

Work with ownership, requirements, and a reviewable state.

SEED

What could become.

Ideas open to exploration and testing.

MUSEUM

Why it changed.

Earlier forms and decisions preserved with their intent.

AI-assisted visual study from the museum. The direction remains exploratory.

Decisions

Creative work needs an owner, a state, and a review standard.

The production framework makes creative decisions concrete: what belongs to the world, who owns an asset, which elements are provisional, and what is ready for review.

Human-directed AI works inside those boundaries. The archive connects visual studies to material detail, unresolved evidence, and the reason a place belongs in the world.

DIRECTION

Preserve creative intent.

Connect the artifact to the world, its rules, and the reason it exists.

OWNERSHIP

Make responsibility visible.

Identify asset ownership, provisional content, and handoff requirements.

REVIEW

Define readiness.

Use explicit checks so work can be discussed and improved across disciplines.

Impact

A studio practice is taking shape through a product in development.

VERITAS connects observation, listening, partial truth, and consequence. Worldbuilding, visual direction, and production standards protect the same experience.

The contribution so far is the product and production system. The next proof comes from people playing it and making sense of their choices.

What changed, and where

What the studio is establishing

VERITAS connects a body of creative work to a production practice that preserves decisions and makes work reviewable.

01

Creative experience

Artifacts and prototype

One direction connects world and interaction.

  • Observation, listening, partial truth, and consequence shape the game’s intended experience.
  • World direction, visual targets, a public archive, and a prototype make that direction tangible.
02

Studio practice

Production framework

Creative intent has a place in production.

  • Asset ownership, provisional status, dependencies, and review requirements are explicit.
  • Canon and decision history preserve the reasons behind the work as it changes.

The next proof is a human playtest: can someone understand the world, form a judgment, and recognize its consequence? Studio efficiency, player benefit, and commercial outcomes have not yet been measured.